Just like in Hearthstone, every card you play spends mana. There's a lot of keywords and special abilities that can affect combat which we'll get to in a second. Once both sides have organized their forces, each attacking and defending ally will exchange damage and any that have their health reduced to zero are destroyed. The defender then chooses which of their allies will defend which enemies. The attacker has to initiate combat by dragging their summoned allies into the arena in the center of the game board. (Image credit: Riot Games) Legends of Runeterra combatĬombat in Legends of Runeterra is when opposing allies face off and destroy one another. The round ends and the attacker and defender switch.Both sides have another opportunity to play more cards until both sides have passed.The defender assigns blockers and both sides have an opportunity to cast additional spells.The attacker can choose to initiate combat by dragging allies into the center arena.A round begins and the defender and attacker take turns playing cards.Now, if the attacker has any summoned allies, they can move onto combat.Īnd here’s how an entire round could play out: The attackers spell then does damage to that ally. Because the defender's spell was played last it resolves first, giving their ally more health. The turn priority returns to the attacker who has no further options.It just so happens they have a spell to buff that ally with more health. The turn priority goes back to the defender who now has a chance to save their new ally from destruction.Let's say, in this case, the attacker plays a spell to deal damage to the defender's newly summoned ally and destroy it. The attacker can then play any of their spells or allies.If that player plays an ally, the turn priority goes to the attacker. ![]() The defender goes first and can play any spells or allies in their hand assuming they have the necessary mana. Here's an example of how turn priority works: ![]() ![]() This means you cannot quickly cast a series of spells and allies like you can in Hearthstone. Each round, players alternate between being the attacker and the defender, but every time an action is taken the opposing player almost always has a chance to respond. The biggest difference with Legends of Runeterra is how rounds play out. So what's different about Legends of Runeterra?
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